BEATTHEMASK.Find my rank
THE SAME RULES FOR EVERY CHALLENGER

NO SHORTCUTS.
JUST THE SCORE.

Crown Score v3 measures eligible wins against The Masked Host in recorded Clash Royale battles. It is a cosmetic, non-transferable ranking statistic with no cash value. There are no prizes or redemption features in this release.

How points are earned

  • +100 base points for beating the host in a random Ladder match.
  • +50 base points for beating the host in a standard friendly challenge.
  • +25 if the opponent wins with three crowns.
  • +20 for a player's first eligible win in each weekly season.

Before level adjustments, a first three-crown Ladder win earns 145 points; the same result in a friendly earns 95. A first ordinary Ladder win earns 120; a friendly earns 70. The first-win bonus follows the earliest qualifying battle time, even if it is imported later.

Fairness when levels differ

An opponent who is at least one full level above the host earns 80% of each award; two levels above earns 60%; three or more earns 50%. Each award is rounded to a whole point. We compare the average of both complete eight-card decks, tower troop levels, and King Tower levels when recorded. The largest verified advantage sets the reduction. Card rarities are converted to their displayed levels before comparison. Equal or lower levels earn the full award.

Missing historical level data means no level reduction. We never infer starting tower levels from remaining health or current profile levels. Star levels are cosmetic and do not affect points. The actual crowns, wins and losses stay on record. Losing a match never deducts points from either player.

Eligible modes & exclusions

Standard 1v1 Ladder and Friendly battles count when recorded in the host's battle log. Ladder uses API type PvP, mode 72000006 named Ladder. Friendly uses type friendly or clanMate, mode 72000007 named Friendly. Both require exactly one player per side and a crown win against the host. 2v2, draws, special modes, challenges, missing fields and invalid results do not score. A trophy change alone never counts as a win. Website points do not change your in-game trophies.

Seasons & ranking

Seasons run Monday 00:00:00 UTC through the next Monday, with an exclusive end boundary. All-time points remain across seasons. The default leaderboard ranks by most wins against the Mask, then more three-crown wins, then earliest qualifying win. You can also sort by Crown Score or three-crown wins. For those views, ties use more wins, more three-crown wins, then earliest qualifying win. Player tag is the final tie-breaker. Tiers are cosmetic.

Recorded results

Each distinct clash stays in the match history, including rematches against the same player. Repeated imports do not add duplicate matches or points. The leaderboard combines qualifying results into one row per challenger. Player profiles show individual clashes and card appearances across saved decks.

Results refresh regularly and may take a few minutes to appear. The official API provides recent matches only; interruptions can leave older games unavailable. A refresh time is not a live gameplay feed. Recorded match history does not expire automatically.

Profiles & fair participation

No website account is required to challenge the Mask, earn points, or appear on the leaderboard. Results are recorded against your public game tag.

A game tag alone does not prove ownership. A community review is not official Supercell authentication. Do not impersonate other players or manipulate matches. To report an issue or request removal, use the contact page.

No points or benefits depend on YouTube likes, subscriptions, comments or views. Play happens in the official game; this website does not automate gameplay.

Independent fan content

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.

Read Supercell's Fan Content Policy.